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Karina Riesgo 3d
Modeler/Digital Artist |
karinariesgo@hotmail.com wwww.karinariesgo.com |
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EMPLOYMENT |
2K Marin Xcom | Level Architect • Worked in close-collaboration with Level Designers and Level
Modelers to create levels. • Designed and worked out the details of modular systems of
architecture for levels. • Sketched/paper-map ideas for 3D game locations. |
01/2010-Present |
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2K Marin Bioshock 2 | Level Modeler • Functioned as part of a three-person team tasked with building
large levels. • Made textures and shaders for
architectural and general environment assets using high poly
render-to-texture. • Sketched/ Concept ideas for architectural assets, environment
objects, and systems. |
10/2008-12/2009 |
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Designed
and painted a wide range of decorative painting, commissioned faux
finishes and Tromp l’oeil murals. |
2001-2005 |
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SPECIAL RECOGNITIONS |
3D Image work
“Grand Staircase” featured in Elemental 3 - by Ballistic publishing Environment created in 3D, lighted and textured
with Maya 8.0. Photoshop was used to
composite and create textures. |
June 2008 |
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SOFTWARE |
Highly Skilled Unreal 3 Autodesk 3D Max Autodesk Maya Adobe Photoshop Adobe After Effects Crazy Bump |
Proficient Motion Builder Adobe Illustrator Adobe In Design MudBox |
Familiar With Realvis MatchMover Pro Renderman for Maya Endorphin |
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SKILLS |
Fine Art Drawing Painting Sculpting Printmaking Design Basics |
Basic Knowledge Animation (2D & 3D) Match Moving Technical Direction Compositing Adobe In Design |
Platforms Windows OS: 98, 2000, XP Mac OSX |
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EDUCATION |
Ex’pression College for Digital Arts, B.A.S.,
Animation and Visual Effects |
7/2005-1/2008 |
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Dominican Layout
and graphic design, drawing, sculpture, photography classes. |
2004-2005 |
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National Bachelor
in Fine Arts |
1991-1995 |
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References
Available Upon Request |
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